mbg
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I addressed the city lights and cloud maps issue in my post under the "Future Ideas" thread. But I figured to mention here that, for my add-on, I am planning to make a half-dozen generic asteroid meshes with some equally generic textures, one or two per asteroid type. These would be semi-fictitious, of course, but maybe…
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(I don't have any VR gear, but it looks like Godot itself is making strides in that area.) Is there a feature roadmap for I, Voyager? There are a few far-flung ideas I have for my project, and those inspired by other software such as Celestia and Universe Sandbox, which might be worth planning in or ruling out ahead of…
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It began as a pencil sketch of my own project, starting with the res://<name>/<name>.gd structure per project guidelines. Then I looked through the tscn trees and grepped each class to map out the relationships on app.diagrams.net. Yeah, I'll probably drop ProjectBuilder or stuff it into a simplified…
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Hi all! I've been gaming since the nineties (shooters, sims, and TTRPGs) and worked as a network administrator in the oughties. My computing hobby has been on layaway for the last decade as I've been heavily involved in the language industry. I discovered the hard(ish)-sci-fi TTRPG Eclipse Phase—not affiliated, just a…